Area Designer[]
Loki
Directions[]
To dirt road: 6s2e2s2e3s3wnwn2wu (from Midgaard Temple) To crossroads: 7n
Reset Timer:[]
35 minutes (occupied)
Story/History[]
King Arthur's kingdom lies just north of the western-most reaches of the Devahn River. Explorers report that most of the subjects of Arthur are benevolent and of an easy spirit. Mid-level+ players have found that certain sinister forces have made the side roads, waters, and forests of this beautiful kingdom very dangerous to travel. A well seasoned traveler would be wise to treat a foray into this area with a bit of seriousness...it is difficult to know what lurks in the darkness...and the road home is a long one, paved with blood.
Mobs of Note[]
- Black Knight - (black knight visor), Black Mage - (prismatic jewel ), blue mage - (blue boots), Green Knight - (giant head shield, green club), Invisible Knight - (invisible cape, steel long sword), Jaculi - (Emerald Stone), King Evelake - (Holy Grail , Spear of David), red knight - (red belt), Sir Marhaus - (charred hilt) , white knight - (white gloves), Guinevere - (Golden Cross), King Arthur - (crown of divinity, Excalibur), Merlin - (Merlin's mage bracers , Excalibur), Mordred - (golden mask, Fireblade of Mars), Morgan Le Fay - (triple-bladed dagger), Mystic Dragon - (mystic robes ), Sir Galahad - (Shield of Galahad), Delroon.
General Zone Strategies[]
1. Mystic River
The Mystic River connects Midgaard to the Forests of Camelot, but there is a rather frightening set of rapids that will take you to SPLASH!, a faux DT, a room to make your heart race.
2. Swamp of Sadness
The Swamp is one of the first mini-areas you will pass (right) on the dirt road after leaving the Devahn River. Delroon (a giant turtle) is the only mob of note in this zone.
3. Dark Forest
The Dark Forest can be found at the first left on the dirt road. You will find a mob called "The Arm", which is the Lady of the Lake's hand and arm, giver of Excalibur to Arthur, son of Uther Pendragon. In his lab, you'll find the Dryad Mage, who loads a couple of potions, the blue potion being of some use.
4. Cave of the Green Giant
Next up is the cave system of the Green Giant and Mystic Dragon (dragon's breath). Merlin's handwriting is everywhere, as we see indications of his magic by the presence of his minions, the grumps. The Green Knight (Sir Gawain's challenger) who is beheaded by Gawain in Arthurian legend is here, holding his head in his hands, two rooms above the Mystic Dragon (aggessive). There is a secret door east (open rock) that exits back to the Devahn River and the beginning of the zone.
5. Top of the Hill
This east spur leads to a locked keyless !pick Tree and a southern path. Inside the Boulder leads to the Pit of Despair and a secret occult room with a coven of robed skeleton worshippers arrayed about an altar and a treasure box. After returning to the surface, you'll end up Inside the Tree, a keyless, !pick exit west and a down route to the Underworld. (see below) No equipment drop here as far as I can tell.
6. In the Lake
Accessible via room "In a bubble," find your way to the realm of the water nymphs, dryads, ellewals and water faeries. At the far west end of this sub-area is the Underworld, featuring dirt dwarves.
7. Underworld Entrance
Realm of the Dirt Dwarves, this tiny sub-area in accessible from Inside the Tree and hooks up with the Lake mini-zone at the east end.
8. Calidone Forest
The forest maze contains both the mage and combat fields, good for low-mid level experience, some SAC equipment, and the invisible cape wand. A rare constructible part loads on Sir Marhaus.
9. Castle Carteloise
Rare loads include the Cup of Christ (Holy Grail) and the Spear of David, both are !rent (non-rentable) items.
10. Camelot
This is the main area of the zone. Watch for the aggressive grumps in Merlin's Hangout, up from Merlin's Laboratory. Morgan Le Fay and her son Mordred are hidden upstairs in the Castle: be on the lookout for them. The Invisible Knight is a hidden mob prowling about Calidone Forest. The combat fields, Sir Marhaus' Tent and King Arthur's Round Table and Throne Room are !magic rooms. The area has some funny details, including the La-Z-Boy Recliner in Merlin's Hangout. Look around and enjoy!
Equipment:[]
ITEM | TYPE | MOB / OBJECT | LOAD
% |
SAC | DISPLAY |
---|---|---|---|---|---|
Cape of Invisibility | about | invisible knight | mL 0 !rests 5 ac 20 x invisible | ||
mystic robes | body | mystic dragon | 26 | mL 15 m! 18 ac 1 dam 25 mana | |
Holy Grail | canteen | King Evelake | 5.0% | mL 0 !rests | |
steel longsword | canteen | King Evelake | mL 0 !mc 3D4 7.5 avg | ||
charred hilt fashioned from fine white gold | component | Sir Marhaus | mL 0 !rests !rent | ||
apple, green | food | dryad | mL 0 !rests | ||
blue boots | foot | blue mage | 10 | mL 0 !rests 4 ac 20 mov -10 mana | |
gloves, white | hand | White Knight | 1 | mL 0 !rests 1 hit | |
visor, black knight's | head | The Black Knight | 3 | mL 0 !mtnb 12 ac 1 str 2 con | |
Crown of Divinity | head | King Arthur | 1 | mL 0 !rests 3 ac 1 con | |
mask, golden | head | Mordred | -1 | mL 0 !rests 3 ac 1 acM -1 int | |
cross, golden | hold | Guinevere | 25.0% | -3 | mL 0 !rests -3 hit pfe x 3 |
emerald stone | hold | jaculi | 15 | mL 10 !rests 3 ac 15 hp | |
gate key | key | Castle Guard | mL 0 !rests to gate | ||
prismatic jewel | light | black mage | 1 | mL 13 !twnr 5% hpR 8% mnR | |
fireball | light | spirit of depression | mL 0 !rests 1 hit -1 dam | ||
blue | potion | dryad mage | mL 0 !rests cure critic x 2
cure serious x 2 | ||
pink | potion | dryad mage | mL 0 !rests poison
curse | ||
shield, galahad | shield | Sir Galahad | 8 | mL 0 !e 7 ac -2 hit 10 hp | |
shield, giant head | shield | green knight | mL 0 !mb 8 ac -6 acM ench! | ||
scabbard, ornately worked | waist | Sir Lancelot | 5 | mL 0 !mc !e 3 ac 5 hp | |
belt, red | waist | red knight | mL 0 !rests 3 ac -6 acM -3 ss | ||
black | wand | Mordred | -3 | mL 0 !rests -3 hit cure serious x 4 | |
Spear of David | wand | King Evelake | 5.0% | -5 | mL 0 !mtn -5 hit clone x 7 !rent |
club, green | weapon | green knight | mL 0 !m 2D5 6.0 avg | ||
longsword, steel | weapon | Invisible Knight
White Knights Knights of the Round Table Guinevere Castle Guards King Evelake |
mL 0 !mc 3D4 7.5 avg | ||
sword, Excalibur | weapon | Merlin | 2 | mL 0 !mctpanjrb g! 4D4 10.0 avg 2 hit | |
sword, Excalibur | weapon | King Arthur | -2 | mL 15 !mc 5D2 7.5 avg -2 str -2 ss | |
sword, fireblade of mars | weapon | Mordred | mL 0 !mc !g 3D4 7.5 avg | ||
dagger | weapon
dagger |
grump | mL 0 !c 1D4 2.5 avg !donate | ||
dagger, triple-bladed | weapon
dagger |
Morgan Le Fay | 4 | mL 0 tn! !g 2D8 9.0 avg 2 hit 2 dam | |
merlin's mage bracers | wrist | Merlin | 50.0% | 20 | mL 0 m! !e 5 ac 20 mana |