JediMUD Wiki
Advertisement
Jedi

A master of the Force, this Jedi fights for the Republic in resistance to the Trade Federation and the Dark Legions of the Empire.

Dark Jedi

A Sith Lord, scarlet lightsaber in hand, preparing to implode the brain of the Ancient Firedragon and collect the Gleaming Golden Standard.

Class[]

Jedi

Description[]

A Jedi is a member of an elite, but diverse, order which spans the galaxy over. The Jedi believe in an all-encompassing energy field called the Force, which they have learned to utilize for their "magical" powers.
Jedi training is rigorous and rigid, designed to discourage transgressions and reward great discipline, for a Jedi who fails his training and is tempted to quick power by the Dark Side of the Force is dangerous indeed.
Besides being trained in the usage of the Force, Jedi are also given extensive combat training. Since the Force is a demanding master, and permits no man to be 'in the middle', a Jedi cannot have a neutral alignment; a light Jedi must be good, with an alignment greater than 349, and a dark Jedi must be evil, with an alignment below -349.
A Jedi has three prime statistics: STRENGTH, INTELLIGENCE, and WISDOM. A light Jedi's healing spells will benefit greatly from his wisdom, and a dark Jedi's damage effects will similarly be enhanced by a high intelligence. Both types of Jedi benefit in their combat skills from a high strength. A Jedi can be of either good or evil alignment, and will have a different choice of spells available based on this choice. It is difficult for a Jedi to change alignment after level 8, so choose your allegiance early!
Like all classes, the Jedi can increase his skills by using the PRACTICE command.

Spells[]

For a complete list of Jedi Spells, click here.

(1) Kick
(2) Bash Cure Light* Armor
(3) Sense Life
(4) Detect Alignment Detect Invisibility
(5) Infravision
(6) Pound Detect Poison
(8) Cure Serious*
(9) Pummel Track
(10) Information Group Armor Invisible
(12) Locate Object Blindness+
(15) Cure Critic* Choking Claw+
(16) Teleport
(17) Orb Energy Drain+
(18) Remove Poison* Poison+
(19) Group Infravision Group Recall
(20) Waterwalk Calm* Searing Gaze+ Remove Invisibility 
(21) Block Strength
(22) Summon
(23) Sleep Charm Person
(24) Disintegrate+
(25) Lightsaber Assembly Nerve Shock
(26) Heal*
(27) Brain Implosion+
(28) Flamestrike+
(29) Hunt
+ denotes evil magic used by the Dark Jedi.
* denotes good magic used by the Light Jedi.
NOTE: Due to the extreme mental and physical demands made by the Force,
      it becomes much more difficult for Jedi to change alignment
      after level 8.

Equipment[]

Here are some pages that outline specific equipment for good- and evil-aligned Jedis.

Good Aligned Jedi Equipment List (Low Level)

Evil-Aligned Jedi Equipment List

Strategy[]

Okay, so you've decided that the only way to clear out the beleaguered knights and lizardmen in Algodon's Pyramid of Doom is to grow a Jedi into multi-remort grandeur.  It's a good idea because a seven remort (25INT) glowing, orbed brain-imploding evil Jedi is a massively powerful force.
But how do you play a Jedi knight on JediMUD?  What the heck are all these weird skills? Should you move on the Light or Dark side?
Clearly in the age of dual-multiplaying on JediMUD, having a cleric/jedi combo answers the question as to what alignment your Jedi Knight should be: Evil. Evil Jedis command a wide arsenal of offensive magic, while their defensive Orb combined with a Clerical Sanctuary make them a formidable tank.
The Jedi main weapon, the 10D3 lightsaber, a construction weapon that can be assembled at level 25, and then used at level 14, is a clear indication that your jedi will spend most of their pre-level 27 life as a warrior. Since Jedis only need 40m xp per remort, blast away with your superior damage gear and weapon until you can mana/mana-regen into your powerful spell-casting disintegrate, choking claw and finally, brain-imploding evil jedi badass. You get energy-drain at J17, which is a massive boost in HP for your glowing/orbed power warrior.
Advertisement