JediMUD Wiki
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Welcome to the JediMUD Wikipedia (at Fandom!)

Concept: December 2009
I built this wiki to help new and returning players enjoy the JediMUD experience with the hope that veteran players continue to pass on their expertise.  
Will JediMUD be around in another 25 years? While VR and mobile applications have outshone OG text-based RPGs, a hard-core band of die-hards continue to support their respective MOOs, MUSHes, Dikus, Circles and LPMUDs.
It all started back in the late sixties with a little game written by a spelunking-pair of computer scientists called "ADVENTURE" or The Colossal Cave.  JediMUD continues that tradition today, as we are still running after almost 40 years, and feature an active coder, zone implementors, and a small staff of caring IMMs.

What's Happening Today?

October 2023

AustinPowers (Cunning) is JediMUD's active coder/implementor.  He has been providing bug fixes and adding functionality in sporadic minor releases since Doc stepped down as CIMP in 2008. The heavily modified code (which Rasmussen later codified into CircleMUD) has been successfully ported to TBAMUD, the latest CircleMUD version. OLC and Oasis_dg trigger support has been fully implemented.
JediMUD is currently running in a secure dark-ops site, deep within an abandoned salt mine in the Colorado Rockies.

The Future

JediMUD offers more than level-gain experience botting or elite equipment camping:  it offers significant context in the history of multi-user gaming,  what was once the first stop in the quick progression from mainframe text gaming to mobile app game development. The community is still intact, as many of the oldest players still frequent the Midgaard Temple.
New races, zones, quests, procs, equipment and spells continue to be implemented and flat data files (including playerfiles) have been converted to SQL data structures.  User preferences, smart prompts, dynamic data collection and other advances have improved playability and immersion.
Newbies are welcome, and with the adoption of this wiki and the continued support of a mature player-base, learning the game is easier than ever.

How To Play:

Connect to JediMUD via mudportal.com and a no-frills client, or plug
jedimud.net port:4000
into your favorite client.

Want to Contribute?

If you would like to contribute to this wiki, please contact Vince De Quattro  (Dank) or leave a message here, on the wiki boards. 
If you would like to contribute to JediMUD, please email jedi-admin@jedimud.com.  The JediMUD test port is :6000 if you would like to explore the next iteration of the game!

Contents

Parliament of Owls - 3rd Floor
Corsair coast painting
Dragon city vista
Toy land

Dank's Google Drawing of the main floor of the lighthouse.

Read more >

The raw coastline border the Dragon Sea gives safe harbor to the pirates and privateers of the Corsair Coast.

Read more >

Parliament of Owls - 3rd Floor
Corsair coast painting
Dragon city vista
Toy land
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