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The Keep of Mahn-Tor is part of a larger zone which includes the Ogre Village and Lost in the Mists.

Area Designer:Edit

Written by Chris Boggs (Skurge Ragnarok of ApocalypseMUD) in1992 and revised for JediMUD by Valaria.Edit

Directions:Edit

To Dead End:

4s7e11n2e9n2eses2eanaeaemd4ne2n2wn (from Temple)

To Gates:

ojdejlk2es;open rack;k;xdsw;2k2uquwsws3u (from Dead End)
Movement alias key:
a = open door e
m = close door w
o = open door
j = nw
l = se
k = sw
xdsw = open southwest

Story/History:Edit

The original Mahn-Tor written by Skurge Ragnarok of MercMUD comes to JediMUD courtesyof Valaria.  Expanded to offer added challenge, with assembly puzzles, mazes, and new mobs, this perennial favorite has been scaled to challenge groups of mid-level characters.  You can find entrances into Mahn-Tor via the ice caves east and north of Midgaard, beyond Moria, or from the dangerous swamps west of Sanctuary.

Mobs of Note:Edit

Darkoth (low ac shield, stabbing weapon), Sumaron (low ac armor), Tyrgoth (low ac armor), Mahn-Tor (regen ring), Travoc-Tor (chainmail sleeves +mana), Antonia (thief legwear), and Crimson Guards (low ac armor).

==General Zone Strategy:==

The minotaurs serve their master, Mahn-Tor, and his mad half-brother Travoc-Tor.  Each of Mahn-Tor's high ministers moves about the Keep, providing cousel to their liege.  Tyrgoth, Darkoth, Sumaron, Dorgar, Nasturn, Belrak, Amyrok and Gorak each load a special set of equipment that the adventurer might find valuable.  Deep within the Keep Maze is Travoc-Tor, surrounded by rust-monsters and other minions.

This zone is good aggressive.  All of the mobs are good aligned, so watch your alignment.  A fabulous zone for low AC equipment for pets and low-lev chars as well as a solid array of SAC equipment.

Assembly Quest:Edit

There is an assembly quest in Mahn-Tor, added by Valaria when the zone was implemented for JediMUD.

The goal is to find Mahn-Tor's evil brother, Travoc-Tor, hidden in a maze located at the southern end of the guarded hallway.   You'll need to find eight colored key fragments which load on each of the minotaur guild masters:

Mahn-Tor Guildmasters and Key Fragments
Guildmaster Guild Fragment
Tyrgoth Paladin white
Sumaron Cleric

yellow

Belrak Ranger

green

Gorak Warrior red
Amyrok Archmage brown
Dorgar Thief grey
Darkoth Mage black
Nasturn Druid maroon

Using the standard assembly command, "make maze" to build the maze key.  The key will dissolve after a set time, so use it soon after construction.  The fragments are !rent.

Kill the blocking Maze Guardian, (southern end of the guarded hall) and unlock the bronze door.

The maze is populated by rust monsters who can damage your equipjment.  

Every maze room, including Travoc's room is !magic, with the exception of the room one south of Travoc's room.  Stand one room south of Travoc's room and summon/heal your tank in order to take Travoc.

Travoc-Tor loads two sets of cleric-only chainmail sleeves (armwear): one set is +8 mana +2 hit and the other is junk.

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Equipment:Edit

ITEM ZONE MOB MOB TYPE L ML CLASS TAGS AL AC AVG SAC ACM HIT DAM STR INT WIS DEX CON CHA MOV SS OTH HP MAN REGEN CONSTRUCTIBLE COMMENTS
cloak, pitch black Mahn-Tor Darkoth about 3 !rb !g 0 1 1 -3 save breath
robe, heavy woolen Mahn-Tor Sumaron about 0 !g 6 0
cape, white billowing silk Mahn-Tor Tyrgoth about 0 !rb !g 5 1 1
vambraces, crimson steel Mahn-Tor elite guards arm 0 !mtrb !g 16 0 -6 -3 best enchant
vambraces, black minotaur Mahn-Tor Gorak arm 3 !mtrb !g 9 0
sleeves, chainmail * Mahn-Tor Travoc-tor arm 0 c! !g 12 0 -6 -3 best enchant
sleeves, chainmail Mahn-Tor Travoc-tor arm 0 c! !g 10 10 2 8
brooch, mother pearl Mahn-Tor Sumaron boat 0 0 -2 -2
armor, spiked garde Mahn-Tor Gorak body 3 !mrb !g 21 2 2 -3
chainmail, black minotaur Mahn-Tor Mahn-Tor body 3 !mtrb !g 45 2 1 1
rags, tattered Mahn-Tor Travoc-tor body 0 !g 6 0
breast plate, gilded gold Mahn-Tor Tyrgoth body 5 !tnrb !g 45 15 15
jacket, fashioned from green silk Mahn-Tor Antonia container 0 !g 0 0
gloves, minotaur combat Mahn-Tor Gorak hand 3 !mrb !g 8 2 1 1
spiked brass knuckles Mahn-Tor guardian hand 5 !mrb !g 2D7 8 12 2 10
visor, crimson steel Mahn-Tor elite guards head 0 !mtrb !g 26 0 6 -3 best enchant
visor, golden helm Mahn-Tor Tyrgoth head 0 !g 14 2 1 1
staff, knarled magius Mahn-Tor Amyrok hold 10 m! !g 4D4 10 13 3 10
stone, blood-red Mahn-Tor Tyrgoth hold 0 !g 0 5 20 -15
leggings, yeti-fur Mahn-Tor Antonia leg 5 tn! !g 16 16 1 15
greaves, crimson steel Mahn-Tor elite guards leg 0 !mtrb !g 20 0
greaves, black minotaur Mahn-Tor Gorak leg 3 !mrtb !g 24 0 -6 -3
neckguard, black plate Mahn-Tor Darkoth neck 3 !mrb !g 9 1 1
brooch, life Mahn-Tor Sumaron neck 0 !g 2 12 12
symbol, golden holy Mahn-Tor Sumaron neck 3 !g 2 10 10
potion, red armor Mahn-Tor frost giant potion 0 0 0 1 x armor
ring, banded Mahn-Tor Antonia ring 0 !g 0 2 1 1
ring, carved wooden Mahn-Tor Belrak ring 5 !rb !g 1 2 1 1
ring, studded Mahn-Tor Mahn-Tor ring 0 !rb !g 5 1 1
ring, thick marble Mahn-Tor Nasturn ring 2 !g 4 0 3%
shield, shadow Mahn-Tor Darkoth shield 9 !trnb !g 12 7 7 trump of shadows -3 save breath
buckler, spiked Mahn-Tor Mahn-Tor shield 3 !mtrb !g 10 2 2
shield, huge tower Mahn-Tor Tyrgoth shield 5 !mtrb !g 16 0 -6 -3 best enchant
girdle pouches Mahn-Tor Amyrok waist 0 0 0
belt, moonstone Mahn-Tor Mahn-Tor waist 0 11 1 10
staff, wooden Mahn-Tor Belrak weapon 10 !rb !g 2D4 5 1 1
shortsword, nightbringer Mahn-Tor Darkoth weapon 18 !mctwps e 5D5 15 11 3 8 evil
dagger, tiny Mahn-Tor Dorgar weapon 12 !mcwpanjsrb !g 1D3 2 -2 -2
morningstar, huge Mahn-Tor elite weapon 12 !mtrb !g 7D3 14 4 2 2
rod, weaponry Mahn-Tor Gorak weapon 6 !trb !g 3D7 12 4 2 2 best enchant
glaive, black minotaur Mahn-Tor Mahn-Tor weapon 7 !mctrb !g 7D2 11 2 1 1
Mahn-Tor's Great Axe Mahn-Tor Mahn-Tor weapon 15 w! !g 5D5 15 1 1 5%
dagger, tiny Mahn-Tor Travoc-tor weapon 12 t! !g 5D5 15 0 2 -2
halberd, huge Mahn-Tor Tyrgoth weapon 5 !mctrb !g 6D3 12 2 1 1
Dawnbringer Mahn-Tor Tyrgoth weapon 15 !mtwanjrb !n 5D4 13 5 3 2
axe, battle Mahn-Tor Tyrgoth weapon 7 !mctrb !g 4D4 10 0
mace, huge mithril Mahn-Tor Tyrgoth weapon 10 !mtrb !g 4D3 8 0
sword, kopesh Mahn-Tor Warlock weapon 3 !mctrb !g 2D3 4 0
sword, two-handed Mahn-Tor weapon 7 !mctrb !g 6D3 12 4 2 2
gauntlets, spiked Mahn-Tor Darkoth wrist 10 !mtnrb !g 3 2 2
marble bracelet, thick Mahn-Tor Nasturn wrist 0 !g 4 1 1

Maps:Edit

Mahn-tor

Dank's Mahn-Tor hand-drawn map with equipment load and key drop annotation.