Area Designer:[]
- contributions by VampLestat of MercMUD
- contributions by Furry of VieMUD
- Copper II of DikuMUD
Directions:[]
- 4s*7e*12s*e (Midgaard Temple)
Reset Timer:[]
48 minutes (occupied)
Story/History:[]
- Southeast of Midgaard lies the Miden'Nir. A fell land in the foothills of the eastern mountains, it is inhabited only by goblins and the occasional wyvern. Travelers are warned to proceed with caution here, for the goblins delight in waylaying unwary adventurers, and the swamps to the south are said to be dangerous as well.
Mobs of Note:[]
- Goblin Chief - (runed staff, tarnished silver chain) Ent - (gnarled twig)
General Zone Strategies:[]
- Careful! The goblins are aggressive. The goblin warriors are wimpy (they flee if their hit points drop below a certain point). The gobln chief drops a part of the assembly item, the Star Pendant.
- This quirky zone has two points of entry: the first, south of the road crossing to the east of Midgaard, and the second, just north of the Colossal Tree in Light Haon-Dor. The zone was expanded in 2006, The Miden'Nir Extension, which is covered in a separate wiki entry.
Equipment:[]
ITEM | TYPE | MOB | DISPLAY |
---|---|---|---|
helmet, rusty | head | Goblin | mL 0 !rests 4 ac |
morning star | weapon | elder druid | mL 0 !mtn 2D7 8.0 avg 2 hit 2 dam |
elder sign | neck | elder druid | mL 0 !rests 2 int 10 mana |
runed staff | weapon | Goblin Chief | mL 0 !rests 5D3 10.0 avg 2 int 2 wis |
rusty chain | body | goblin warrior | mL 0 !rests 9 ac |
staff, curing | wand | elder druid | mL 0 !twn 4 x cure serious |
sword, rusty | weapon | goblin warrior | mL 0 !cmt 3D5 9.0 avg |
chain, tarnished silver | neck | Goblin Chief | mL 0 !rests |
twig, gnarled | wand | Ent | mL 0 !rests -3 hit 3 x pfe |