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Area Designer

Anton

Directions

7n 2e 3ne e (from Midgaard Temple)

Story

Adventurers from all regions have come to train their skills, hoping to be the best fighter in all the land. Jedis and Warriors clash in epic battles as Mages call lightning down on agile Ninjas. Within the training grounds they gain experience, hoping to be strong enough to advance to the battle arena, where rows of dangerous and experienced fighters await their next challenge. The lure of fame calls to you strongly -- will you answer?

The Training Grounds are only open to players level 20 and below.

Mobs of Note

attractive bard - (belt, two-sided), battlemaster - (armor, heavy metal), cleric - (mace, adventurer's), dark antipaladin - (gloves, pair of thick black), dark master - (leggings of initiation), dark sith lord - (lightsaber), holy swordmaster - (boots, lightweight), jedi - (necklace of fine pearls), mage - (staff, training), master assassin - (pants, lightweight cotton), Master Lee - (lantern, the master's), master ninja - (katana, sharp), Master of the White Robes - (sleeves, beautiful white), master sohei - (Cape of Knowledge), master songstress - (stick, shiny violin), master swordsman - (longsword, Knight's), Master Zay - (boots, Master's), paladin - (bracelet, triple helical gold), ranger - (whistle, silver), sohei apprentice - (ring, small silver), strong warrior - (ring, thick golden), thief, (dagger, long slender), warlock - (pads, shoulder)

General Zone Strategies

This is a low-level (10-15) zone with some great early equipment to help you on your way.  If you don't have a set of characters from previous leveling, the Training Grounds are a great way to get started at JediMUD.  For those of you with bards, this zone is much like the Bardic Colleges for all of the classes!

Equipment

ITEM ZONE MOB MOB TYPE L ML CLASS TAGS AL AC AVG SAC ACM HIT DAM STR INT WIS DEX CON CHA MOV SS OTH HP MAN REGEN CONSTRUCTIBLE COMMENTS
sleeves, beautiful white Training Grounds Master of the White Robes arm 0 !twan 2 0 2%
armor, heavy metal Training Grounds battlemaster body 5 w! 15 1 1
Cape of Knowledge Training Grounds master sohei body 3 !twn 2 9 1 8
pads, shoulder Training Grounds warlock body 3 !mcts 3 2 1 1
boots, lightweight Training Grounds holy swordmaster foot 3 !twn 3 0 2%
boots, Master's Training Grounds Master Zay foot 3 !mcpajsb 3 3 1 2
gloves, pair of thick black Training Grounds dark antipaladin hand 3 !mc 2 1 1
whistle, silver Training Grounds ranger hold 0 0 5 2 3
leggings of initiation Training Grounds dark master leg 3 20 0 2%
pants, lightweight cotton Training Grounds master assassin leg 0 !mc 2 11 1 10
lantern, the master's Training Grounds Master Lee light 0 !mc 0 0 4%
necklace of fine pearls Training Grounds jedi neck 0 !twn 1 10 5 5
ring, small silver Training Grounds sohei apprentice ring 0 !twn 1 1 1
ring, thick golden Training Grounds strong warrior ring 0 !mc 1 2 1 1
belt, two-sided Training Grounds attractive bard waist 0 !mc 1 2 1 1
dagger, long slender Training Grounds thief weapon 3 !mcwpajrb 5D3 10 1 1
katana, sharp Training Grounds master ninja weapon 3 n! 5D3 10 1 1
lightsaber Training Grounds dark sith lord weapon 3 j! 5D3 10 5 5
longsword, Knight's Training Grounds master swordsman weapon 3 !mctnjsb 5D3 10 0 5%
mace, adventurer's Training Grounds cleric weapon 0 !mtwanjsrb 4D3 8 1 1
staff, training Training Grounds mage weapon 3 m! 4D3 8 1 1
stick, shiny violin Training Grounds master songstress weapon 3 b! 5D3 10 1 1
bracelet, triple helical gold Training Grounds paladin wrist 0 !twn 1 0 2%
wristguard, metal Training Grounds antipaladin wrist 0 !mctjsrb 1 2 1 1

Maps

TrainingGrounds 0
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